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cdxdosl48
Wysłany: Śro 14:13, 23 Mar 2011
Temat postu: Internet cafes do not have much significance
game for 80 players, online games development process is a topic talked about. After a random 80 players, are willing to familiar way he played the game will give you a list of them one by one. As the first children to enter university after 90, 80, after they have been established in the family, a major force online game players - that is, college students, will be gradually replaced by the 90. But for these children, you and they talk about the history of online games, they may be from the words should be strange term.
strict sense, the development of online games to the world known as the originator of the Chinese online game which players indulge MMOG - the birth of large-scale network game mode.
China's online game players to be considered at this time to keep up with the pace of the world, online games through Internet cafes spread the platform rapidly in the country, dominate the market. Internet cafes in the small and large, people see some young people in front of the computer manipulation of a character fancy dress run and slash - this is the online game players with Chinese characteristics, in this populous country, a huge number of youth groups and the time abundant, they lack adequate forms of entertainment, most of them no money, Internet cafes and online games to kill time for the low consumption of the most appropriate.
trace the history of online games, Internet cafes in China, from the May 1996 birth of new China's first Internet cafes talking about, I am afraid people OurGame online entertainment world to count the first But I think that confirmed the birth of online games, Internet cafes do not have much significance, worthy of discussion is the formation of the real scale and impact of the stage, the history of the Chinese Internet cafes online source, the author broadly be divided into four phases: prosperity, expansion ,
franklin & marshall
, evolution and regression.
1. Prosperity: National Entertainment cells Wake (1996 - 2001)
80 young people after the rise of online games dominate the stage of Internet cafes. 70 after their predecessors who, with the demands of a variety of metaphysical, literary youth yearning for their dream, they are angry, serious, and like to debate and struggle. The 80 distinct, with the reform and opening up their pace with national economic growth, shift the focus of the community caused some concern about the fundamental concept of change out, so they are not so complicated after 70 Men of thought, do not care about politics and current events, simply put,
Franklin & Marshall Tee-Shirt
, they are more direct, more materialistic, in the high school to come and go in the school banned the
2000 年 7 months Among the 80 players called upon the ashes of a group, there are many players from the game entered the ranks of. China's online game operating system through the and into the cafes of the game, 80 players after the widely known as November 2001, Shanghai Shanda agent After two years of the time, everywhere,
Franklin & Marshall Pantalon Femme
, cafes throughout the country,
2. Expansion: Players become a game of locusts (2002 -2005 years)
2002 年 7 months, operating only six months of online games. In the we can always find places where the population of Internet cafes eye-catching signs. A survey shows that more than 70% of Internet users to the Internet cafes will be logged online games. Huge market attracted numerous prospectors, online games for a time in this emerging industry has become very lively, enthusiastic investors in the gaming industry expanded to the point of near-frenzy. Online games industry has been able to make money as a sleeping industry. October 2003, the British Hoogewerf produced
in Internet cafes, players suddenly found overnight, and more online games to choose from too dizzying,
Franklin & Marshall Dress Femme
, this Internet cafe administrator is not a small challenge, they always come to Internet cafes to interrupt the hands of players spending work to solve this or that game client to install and plug downloading. The Internet cafe owners were smart to see the industry in the spring, in addition to selling its cigarettes in bars, instant noodles, and game cards, will replace the long, hard, soft chair and sofa, all these efforts are not simply want to to the Internet to provide comfort, but to retain those gamers.
since 2002, Internet cafes in addition to the King By 2005, the number of blind expansion of gaming cafes finally got impatient early gamers, games locusts is their own irony, the game also expressed dissatisfaction with the company.
3. Evolution: Free online games - a beautiful lie behind the moral bankruptcy (since 2006)
the best online games available not just to attract investors,
franklin marshall
, earning power, but also because the development can be arbitrary Other money mode. When the cards and monthly consumption of game companies can not meet the desire for profit when the Regardless of the quality of these games, this one for free, low enough to attract a large choice of entertainment consumers. Compared with other forms of entertainment,
Franklin & Marshall Blouson
, online gaming is the biggest advantage of low consumption, so a lot of free online games operators start targeting the low end of the following players to two players to the city, if these games called a commodity, then this is the group of take the low-end market products to low-end consumer marketing objectives, these consumers is a large part of players focused on Internet cafes across the country.
Then free online games online games market, and quickly occupied large territories, so that the ashes of the players given a If the When this beautiful to see through lies, players began to curse the game unscrupulous operators. The free game is not just caused confusion in the market, in addition to a large number of defects filled, off-speed outside of the game fast, free game naked pursuit of money to give up the benefit of the marketing business ethics is appalling, of which the most criticized is the These games take full advantage of the psychological vulnerability in order to abandon the expense of moral bottom line in the game to encourage players to crazy spending, such as brush speakers each other abuses. And derive a series of nasty social problems can only say that to induce others in the crime business,
Franklin & Marshall Sweat Femme
, but also their moral down the player lost the moral and legal scales.
4. Regression: After the hustle and bustle of the market to mature (?-?)
It is said, has always insisted point card charges for many years, eventually Wanjiebubao. Perhaps in the future some time, more and more free games fee games onto the mode of operation. But the author noted that some large online companies through the last two years of observation of free game operations, recognizing that this is a Banded operating mode, the game market, the predatory development could eventually lead to sudden death industry. Also enhance their own R & D capabilities for other factors to consider, there are already aware of smart charging domestic online game companies to bring long-term and stable income. Floating Life float in the free game heavy death blossom of life and death I do not know for how many generations, the If all men aware of this, in turn may return fees online games, online games into the mainstream of Internet cafes, but the regression, are still unknown, perhaps only the author's wishful thinking.
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一个人的七夕和永恒的记忆
Consumer intend refers to the current price, interest rates and in all income level, under the consideration, residents tend to consumption level. It and consumer spending, income expectations, be in namely equal positively correlated with income condition, willingness to spend is stronger, consumer spending, the more consumer intend to involve consumption function, psychological and expected factors, reflected certain social economic development period. In March 2011, the central bank announced consumer intend to set a minimum 10 years, 7 adults say prices high.
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